Ghost CMO Courses

All playbooks used in the book are available as courses with video tutorials and templates done by the author.

Master three core marketing skills

→ GameFrame: Create a brand story that improves every metric

→ Orca Plan: Produce a marketing plan the board will embrace

→ Swing Team: Align cross-functional teams to deliver on plan objectives

Let me be your virtual coach. This isn’t theory. These are the frameworks I use with clients every day.

Book cover titled 'GHOST CMO' by Darren Steele, featuring a collage of two men's heads with one on top of the other, the top one wearing glasses and the bottom with an open mouth. Subtitle says 'A Marketing Novel' and the blurb mentions a 'CMO crash course hidden in a binge read'.

THREE GHOST CMO COURSES

Create your story. Build your plan. Align and deliver.

GameFrame Story Building

A comparison chart with six rows and three columns showing different video game development concepts. The rows are labeled Villain, Quest, Strategy, Hero, and Mentor, with each row describing respective ideas related to game development and storytelling.

Orca-Style Marketing Plan

Diagram of Orca marketing strategy with sections for board metrics, long and short games, three strategies of fuel, machine, and momentum, and foundational knowledge about customers, products, and competitors.

Swing Team Alignment

A grid chart titled 'Sales requests for marketing' with axes labeled 'STRATEGY' from low to high on the left and 'LEVERAGE' from low to high at the bottom. There are four sections numbered 1 to 4. Section 1 has 'Account-Based Marketing,' section 2 has 'High-Quality Library,' section 3 has 'Tactical Treadmill,' and section 4 has 'Zombie Assets.'